![]() I hope this guide helps people make good choices for which weapons to use. If I pick up the other weapons packs, I'll add those to the guide. That said, once I knew these things, the game was still fun. However, the inability for standard ammo to penetrate cover at all was a surprise to me after playing the first game, as with the medium snipers being unable to bodyshot all the regular enemies. ![]() They feel powerful and satisfying to use. Overall, I like the sniper rifles in this game. I will probably get around to those at some point. Up the ways, you will come across some soldiers, and looking a bit right and up, a spotter. Other weapons I haven't gotten around to using, so they don't have a notes section. Sniper Ghost Warrior Contracts 2 100 First Mission Walkthrough J0 How to Complete First Mission Zindah Province (First Contract) Starting in this area, you will be inserted on a dirt path, with a fairly straight forward path forwards. Ghost Recon Breakpoint best weapons TAC50 The TAC50 has the highest range of snipers in the class. If you have suggestions on where they shine, post those in the comments please. Sniper Ghost Contracts 2, City Interactive, PlayStation 4. Additionally, I'm not really sure what to do with the light rifles. If someone can post those prices in the comments, that would be awesome. In my initial playthrough I didn't record the price of some of the things I bought, so some of the prices are left as TBD for now. This set of tables shows which rifle can use which ammo, separated by class. I will admit to shamelessly using these on some of the long shot contracts.Įach rifle has a different selection of special ammo that it can use. Also has a considerably higher muzzle velocity. Might be useful for killing vehicles though.Ī.G.I.L.E. Nearby impacts will still alert enemies, so it can't be used to disable the antenna arrays without killing the guards next to them.Įxplosive - Deals damage in a 2.5m radius of the impact point. Even if multiple enemies can hear the lure, only one will investigate.ĮMP - Disables vehicles and electronics in an area without making a huge amount of noise. Luring - Lures one enemy within 15m of the impact point. Useful for spotting enemies in buildings. Tagging - Tags enemies within 25m of the impact point. With the special mag, you could bring Luring AND EMP rounds.ĪP - Pierces obstacles and bodyarmor. ![]() You would be able to use both your regular rounds and have a few Luring rounds to use for the mission until you get the option to change your loadout at an exfiltration location. For example, the UK-50 can use Luring, EMP, and Explosive ammo, but without the special magazine, you could bring only one of these, let's say Luring. Sniper Ghost Warrior Contracts 2 is a 2021 tactical shooter stealth video game developed and published by CI Games.It is the sixth entry in the Sniper: Ghost Warrior series and is the sequel to Sniper Ghost Warrior Contracts.The game was released on 4 June 2021 for Microsoft Windows, PlayStation 4, Xbox One and Xbox Series X/S. There are six types of special ammo, but each rifle only has access to three of them (with one exception), and you can only bring one type of special ammo into the mission unless you use the special ammo magazine attachment, which allows you to bring one additional type.
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